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Bzflag config options
Bzflag config options










bzflag config options

Turn on the filtering of callsigns and email addresses. The teamflag-id must match one of the predefined Flag Codes. The good argument is equivalent to specifying +f once for each kind of good flag. If specified multiple times for the same flag-id, then that many flags will appear. Prevent clients from using the ROGER autopilot or from using robots.įorces the existence of the given flag. This applies to automatically generated maps only. the higher the integer number, the more buildings you will get. If more -d is given, more debugging info is obtained. By default, the free-for-all style is used. One team flag per team is provided, but more can be added through +f team. You can optionally specify a building density by providing a number (default is 5).

bzflag config options

Specifies the name of a configuration file to be used to set all of the bzfs options, rather than setting them on the command line.Įnables the capture-the-flag style game with random map. Save the currently specified world into a binary cache file and exit.

BZFLAG CONFIG OPTIONS DOWNLOAD

This is a binary file that clients will attempt to download before getting the world from the bzfs server. Specifies the URL for the world cache file. By default this allocates one team flag per team. If this option isn't given the banlist will not be saved.ĭefault number of minutes player should be banned (unspecified, the default is 300).Įnables the capture-the-flag style game. It will load the banlist from this file when it starts (if the file exists), and write the banlist back to the file when someone gets banned or unbanned. Specifies the name of a file where bzfs will store the banlist.

bzflag config options

Trailing 255 bytes are treated as mask bytes. Prohibits connections from the listed IP addresses. Specify a file that contains bad words that will be used when either -filterCallsigns or -filterChat is enabled. When -c is supplied, this option randomly rotates the buildings. For specifics on operation, see Auto Team. Instructs the server to automatically assign joining players to the team that needs more players, overriding user preference. Otherwise, your server will only be listed to members of the groups which you specify with -advertise. The default, if -advertise is not specified, is to allow everyone to see the server. Use -advertise NONE to make a private server (no one will see the server, but global logins can be used). This option can be used multiple times to define a multi-line message.Īnnounce players that lag more than milliseconds to admins.Īllows control of who can see this server on the server list. a 50 38 is recommended for standard-speed servers.ĭefine a message which will be broadcast to all players every 15 minutes. Zero or negative values disable acceleration limits. Positive values will set limits to the acceleration and lower they are, greater is the inertia. The units are somewhat arbitrary so you'll have to experiment to find suitable values.

bzflag config options

Sets the maximum linear and angular accelerations. It may be helpful to start with a Sample config file. This could be useful if a group of servers (hosted on the same machine) want to share common settings. Note that a config file may itself include the -conf option, allowing one config file to "include" another. BZFS will load all options in the config file as if they had been passed in as runtime options. This file can be the parameter to the -conf command line option. Any command line option can be passed to BZFS in the command line, or placed in a text file (a server configuration file) passed in with the -conf parameter.Ī server configuration file is simply a text file with a list of command line options, one per line.












Bzflag config options